EXPERIENCE
Timbuk2 Studios -- Contract Artist - Various Projects (Games)
Modeling, Texturing, Illustration
Method Studios -- Contract Modeler - Verizon Droid X (Commercial)
Modeling of ‘transformer’ type robotic arm - Modeling of digi-double human arm
Video Link -> Droid X - Verizon Wireless Commercial
Takeover Inc. LLC -- Lead Artist - Takeover (FPS)
Art direction, setting standards, modeling, texturing, rigging, animation, concept art
Spark Unlimited -- Lead Character Artist - Legendary (FPS)
Team management - Modeling & texturing of low, med & Hi-res character models
Repairing and optimizing legacy models - Some concept art & art direction
Electronic Arts -- Senior Character Artist - Medal of Honor : Pacific Assault (FPS)
Modeling & texturing of low, med & Hi-res character models
Helping to set standards and working with TDs to construct pipeline
LucasArts -- Senior Character Artist - Gladius (TBS)
Modeling & texturing of low, med & Hi-res character models
Setting standards and working with TDs to construct pipeline - Training juniors
Square Pictures -- Digital Artist - Final Fantasy : The Spirits Within (Film)
Sets and Props - Modeling and texturing of weapons, environments and vehicles
Character - Modeled and textured a large hawk
Visual FX - Created various particle FX for mists and holographic displays
Metropolis Digital -- Senior Modeler (Film, Broadcast, Games)
Modeling and texturing of characters, sets & props.
Sculpting, digitizing, animation, storyboards, concept design, some art direction
EDUCATION
San Jose State University -- Computer Art Program - Industrial Design Program
REFERENCES
Steven Preeg - spreeg@d2.com -- CG Supervisor - TRON, Digital Domain
Shinichiro Hara - shara@idsoftware.com -- Lead Animator, Id Software
Steve Firchow - steven.firchow@wbgames.com -- Senior Concept Artist, Warner Brothers
Michael Withem -- Digital Artist
2010 - 2011 2010 2008 - 2010 2006 - 2008
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2003 - 2005
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2001 - 2003
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1998 - 2001
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1994 - 1998
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-1989 - 1993